The overconfident investigator of Team 3.
Gaethan, RHC Medium – Level 7 Brute
Medium natural humanoid, half-elf
HP 74; Bloodied 37
Perception +5; Low-light vision
AC 19, Fortitude 20, Reflex 18, Will 19
Healing Surges 1
- Group Diplomacy
You grant allies within 10 squares of you a +1 racial bonus to Diplomacy checks.
- Shortsword – At-Will, Basic, Weapon
Attack: Melee 1; +12 vs. AC
Hit: 1d6 + 6 damage.
- Longbow – At-Will, Basic, Weapon
Attack: Ranged 20/40; +12 vs. AC
Hit: 1d8 + 5 damage.
- Aggressive Attack - At-Will, Martial
Effect: You make two basic attacks.
- Unfinished Business - Encounter, Psionic, Conjuration
With a manipulative whisper, you call up the spirit of a recently slain creature for one last attack.
Effect: Choose a dead creature that was killed or destroyed this encounter within three miles of your current location. You conjure the spirit of that creature in a space within 10 squares. The creature attacks with one of its at-will attacks as if it were alive. You choose the power it uses and make any decisions the power requires, such as targeting or forced movement. The creature gains a +2 power bonus to its attack rolls for this attack, and it deals full damage to insubstantial targets. After the attack, the conjured spirit is removed from play.
- Knack for Success – Encounter, Racial
Your mere presence is enough to tip the balance of fortune for you and your allies.
Close burst 5 – You or one ally in the burst.
Effect: Choose one of the following benefits for the target.
- Roll a saving throw against an effect that a save can end.
- Shift up to 2 squares as a free action.
- Gain a +2 power bonus to their next attack roll made before the end of their next turn.
- Gain a +4 power bonus to their next skill check made before the end of their next turn.
Prolonged Action – 1 minute
Psychic History – Psionic
Turning the object over in your hands, you look into its past.
Target One object you hold.
Effect You see two images associated with the target’s past. More recent and more prominent images appear first. You can only ever use this power once per object.
Skills Arcana +6, Dungeoneering +10, Insight +10, Nature +10, Streetwise +10
Str 14 (+ 5) Dex 14 (+ 4) Wis 14 (+ 5)
Con 15 (+ 5) Int 8 (+ 1) Cha 14 (+ 5)
Alignment Lawful Good
Languages Common, Primordial
Gear chainmail, short sword, longbow, 20 arrows
Though a competent warrior, Gaethan is unsettled with the idea of violence, especially since killing an enemy of Risur in the line of duty means he might have an awkward visitation with their spirit later. The man is a bundle of nerves when he senses the dead nearby, and often seems to regard his abilities as a curse, though the RHC clearly thinks otherwise.