Owner of the most well-liked factory in the city.
Using wealth he received from his prestigious skyseer uncle Nevard, Heward Sechim spent the past two decades developing a reputation as a crafter of pure and potent acids—a critical component for devices that combine magic and technology, since acids are the easiest way to create runic etchings, especially in metal that’s already been enchanted to be highly resilient. Five years ago he was challenged by his uncle to open a large factory that would treat its workers with respect; most such operations are wretched and dangerous.
One of his first hires was Nilasa, whose upbeat personality had a positive effect on the rest of the workers. Heward thinks of her as a daughter, and he’d grown worried of her flirtations with terrorist activities of late. He let her sleep in one of the top floor storage rooms of the factory.
Heward has to rein in his natural exuberance for experimentation in order to keep his promise to his uncle. His main business just mass produces liquid acids and corrosive glazes, and he keeps separate his arcanotechnical work-room separate from the main floor, to cut down on the chance of a kid getting incinerated in an incomplete enchanted forge. Indeed, he tends to only have child workers handle cleaning and maintenance, and not work with actual acid. A few times each week, Heward takes the hardest workers out for drinks at the Thinking Man’s Tavern, and he makes a point of keeping the windows open to let out noxious fumes. By Flint standards, the factory is an almost pleasant workplace.
The heroes sought out Heward’s factory after seeing its address listed under the late Nilasa Hume’s last place of residence. The factory owner admitted that he knew of the girl’s allies in the Cloudwood, and urged the party to go there and seek his uncle, Nevard Sechim. An old skyseer of unequaled ability, he had foreseen the possibility of Nilasa’s death, but Heward had been unable to steer her from her ill-fated path.