Team 3's technology and covert ops specialist.
Serena, RHC Assassin – Level 7 Skirmisher
Medium natural humanoid, human
HP 54; Bloodied 27
AC 20, Fortitude 18, Reflex 20, Will 19
Healing Surges 1
- Lunging Strike – At-Will, Basic, Martial, Weapon
Your foe assumes he’s safe, but then a concealed contraption launches a telescoping rapier out of your sleeve, and the blade digs into your foe’s leg.
Effect: You shift 1 square before the attack, and after the attack you may shift back to your
Attack: Melee 1; +12 vs. AC
Hit: 2d8 + 6 damage.
- Garrote – At-Will, Martial, Weapon
This is what happens to those who interrupt Dima when he’s philosophizing.
Attack: Melee 1; +10 vs. Reflex
Hit: 2d4 + 6 damage and you grab the target. While grabbed, the target cannot speak
and takes a –2 penalty to attacks against you.
Sustain Standard: You maintain the grab, and the target takes 11 damage.
- Poison Expert - Daily, Poison
You slather a few drams of deadly poison upon your weapon.
Effect: Choose a non-bludgeoning, non-firearm weapon you or an adjacent ally is carrying. The next time that weapon damages an enemy, the struck target takes 10 poison damage and is dazed until the end of its next turn. The poison loses all potency 5 minutes after being applied to the weapon if not used in an attack before then.
- Assassinate - Encounter, Shadow, No action
With deadly precision, you strike an opening in your enemy’s guard.
Trigger: You hit with a weapon attack.
Effect: You deal an additional 2d10 damage to the target.
- Heroic Effort – Encounter, Racial, No action
With your focus and unbridled energy, failure is not an option.
Trigger: You miss with an attack or fail a saving throw.
Effect: You gain a +4 racial bonus to the roll.
Skills Acrobatics +12, Arcana +10, Bluff +11, Stealth +12, Thievery +12
Str 14 (+ 5) Dex 19 (+ 7) Wis 8 (+ 2)
Con 11 (+ 3) Int 15 (+ 5) Cha 16 (+ 6)
Languages Common, Elven, Primordial
Gear telescoping rapier, garrote, poison kit
Carlao Langford may be the leader of Team 3, but it’s pretty plain to see that Serena is the brains of the group, as well as its face. She enjoys making gadgets and such, but doesn’t have anywhere near the head for machinery that Hugo does – she mainly uses her talents to craft new and interesting contraptions to make traps or weapons.
She also has the somewhat-annoying habit of hiding even when there’s no specific need to do so.