Grappler's Plate Armor
The joints of this armor can lock at your command, making your grasp nearly inescapable.
Level 12+ Common
Property You can choose to sustain a grab as a free action. Whenever you do so, you are immobilized until your next turn, but creatures take a –2 penalty to their checks to escape your grab.
A suit of armor bearing this enchantment was recovered from Nick Reder, one of Kell’s lieutenants. He was not able to use its properties on either Kida or Qiyet; they escaped his holds too quickly.
Note The suit recovered from Nick is masterwork full plate, and thus has a +10 armor bonus (before magic) and the Tough quality. Using it without proficiency incurs a -2 penalty to attack rolls and Reflex.
Tough. The first time in each encounter a critical hit is scored against your AC while you’re wearing tough armor, the critical hit becomes a normal hit.