This gun weighs a good thirty pounds. The blast from the seven barrels tears the target to shreds, but also knocks you to the floor. Don't worry; it's been magically reinforced so as not to explode in your face.
Level 4+ Uncommon
Weapon: Carbine or Musket (not rifled).
Critical: +1d12 damage per plus (plus the normal hi-crit for a firearm).
Property This weapon has seven barrels, but must be muzzle-loaded; it cannot use cartridge ammunition. When you attack, you fire all bullets simultaneously (there is no single-fire mode, not unless only one of the barrels is loaded). If you fire more than one bullet, you take a –2 penalty to your attack roll, and for each loaded bullet beyond the first, you…
- reduce the weapon’s short range by 1 square,
- reduce its long range by 2,
- and deal +1d6 damage (these bonus dice are not maximized on a crit).
Whether you hit or miss, make an Endurance check (DC 17, plus 4 per bullet fired beyond the first). If you fail, you drop the weapon and take a –2 penalty to weapon attacks with that arm until you take a short rest. If you fail by 5 or more, you are also knocked prone, and deafened and dazed until the end of your next turn.
Firing all seven bullets reduces the weapon’s range from 15/30 to 9/18, and you take a -2 to your attack roll. On a hit, you deal normal damage for the weapon (usually 1d8+Dex), plus 6d6. After the shot, make an Endurance check with a DC of 41.
Based on a weapon from real-earth history, and apparently not actually named for Zeitgeist series head writer, Ryan Nock. Never would’ve guessed…
In-game, it was created by a goliath inventor named Nock, one of the few individuals sturdy enough to handle its fearsome recoil when fully loaded. The prototype that was confiscated from the Kaybeau Fair has now been returned to its owner, but constables can still special-order one from the inventor himself.