The Lanjyr calendar is 365 days long, evenly divided into four seasons of 91 days (13 weeks) each, with one extra day to commemorate the new year. Months are a recognized period of time (30 days), but they are not specifically delineated on the calendar, and are not individually named.
Each year begins on Spring 1, and ends on Winter 91. There are no “leap years.”
A Brief History
–1200 B.O.V. (Before Our Victory) King Kelland defeats the fey titans and founds Risur, the first mortal nation on the continent of Lanjyr. In the following centuries, other nations rise up throughout Lanjyr.
–500 B.O.V. Triegenes the fisherman founds the Clergy in what is modern-day Danor, overthrows the demonocracy in the east, then dies and ascends to godhood.
–50 B.O.V. The First Victory, a holy war between humans and eladrin, ends with the eladrin losing much territory.
1 A.O.V. (After Our Victory) The Second Victory begins as an eladrin effort to reclaim lost lands, but ends in their decisive defeat when the eladrin goddess Srasama manifests physically, and is slain. Danor collapses into chaos as the nation becomes a dead magic zone. The seat of the Clergy moves to Crisillyir, which begins to colonize the devastated lands of Elfaivar. Dwarves seize control of their own nation in Drakr.
300 A.O.V. King Boyle of Risur slays the last dragon tyrant of Ber. The nation of Danor, resurgent with industry and technology, begins to contest Risur for control of the lush Yerasol Archipelago.
460 A.O.V. King Aodhan is crowned in Risur. He encourages his people to pursue industry so they can fight back against Danor. Meanwhile in Ber, Bruse Le Roye unites tribes of monstrous races into a new nation.
493 A.O.V. The Fourth Yerasol War ends; Risur loses many islands to Danor.
- Spring 6. Chapter 1, Island at the Axis of the World.
The party oversees the launch of the R.N.S. Coaltongue, and narrowly stops a plot by Duchess Ethelyn of Shale to destroy the ship with the king on board.
- Spring 13.
The party is given a mission to travel to Axis Island and help to end its occupation by the Duchess’ troops. They arrive the next day, just after sundown. The day after that, the Duchess is delivered into custody, the party returns to Risur.
- Summer 1. Chapter 2, The Dying Skyseer.
Enna joins the constables, and the group is assigned to investigate the death of Nilasa Hume, who might have connections to the fey terrorist, Hana “Gale” Soliogn. Hot on the heels of an imposter policeman, the party tries to track down Wolfgang Von Recklinghausen, a person of interest in Nilasa’s murder.
- Summer 2.
The party meets with Nevard Sechim, a friend of Nilasa’s, after being directed by his nephew, Heward Sechim. They become the skyseer’s temporary bodyguards as he spends a night on Cauldron Hill.
- Summer 3.
Following one of Nevard’s visions, the constables race back to Heward’s factory to avoid an arson in progress by Eberardo y Valando. Battle ensues; the brothers are driven off and the fire is doused. After the sun rises, the party heads to the Nettles and finds Wolfgang, only to be ambushed by a team of assassins, led by the mysterious shadow man seen on Cauldron Hill.
Enna leaves the RHC. Darsys is placed on disability leave after contracting a strange illness.
- Summer 4.
A morning meeting with Gale reveals a strange factory present in the Bleak Gate, likely connected to the strange arsons in Flint that had various businesses changing hands quickly. The party investigates Danisca Waryeye’s apothecary and is forced to fight her and her husband, Blander. Taking them both prisoner, Blander spills the beans about a smuggling operation to take place that night, in the hopes that the two of them will receive a lighter sentence for selling invisibility elixirs illegally.
Kida ve Alema joins the constables, and together they stop the smugglers.
- Summer 5.
The constables use Gale’s ritual to find a hidden laboratory used to make witchoil-powered creatures. They fear the beasts will be used at Nevard’s rally, and so speed to Dawn Square. They are unable to prevent his death (for he was past the old man’s time anyway), but they assemble a list of clues that lead them to their next suspect…
- Summer 6.
The party concludes that Reed Macbannin, mayor of the Nettles, is behind the conspiracy in Flint. After an arduous battle, his witchoil foundry is shut down, his shadowy butler is killed, and the man himself is taken into custody. He later “commits suicide,” making it plain there are more players in this game yet to be found…
- Summer 51. Xambria returns to Flint.
- Autumn 1. Chapter 3, Digging for Lies.
The party is assigned security detail at the Kaybeau Arms and Technology Exposition, and takes a gander at all the cool new magic and gadgets the vendors have to offer. A barrel of witchoil is found, then all hell breaks loose as strange creatures raid the fair.
- Autumn 6.
Following leads on the civilization of the Ancients, the party travels to a ziggurat in Risur’s High Bayou.
- Autumn 31.
The Ancients Gala opens. Xambria attacks, and is captured, taken into RHC custody. A contingent ritual activates, sending the entire area phasing in and out of existence – she escapes, and the creature inside her is killed. Her mind is fused with Hugo’s consciousness.
- Autumn 85. Chapter 4, Always on Time.
Undercover, the party leaves for Beaumont, intent on boarding the Avery Train to look for Ob members heading to a meeting in Vendricce.
- Winter 11.
The party boards the train, after killing a few days in Beaumont.
- Winter 13.
The train is attacked by a Malice Beast.