Populist (usable in any large city): 3
Status – Ally

  • +1 for saving the city from a fire and a witchoil spill in Chapter 2.
  • +1 for saving Gov. Stanfield and stopping the superbomb in Chapter 5.
  • Changed from Flint to Populist Prestige after giving Melissa Amarie permission to publish their story while in Ber.

Risur/RHC: 6 (max)
Status – Ally

  • +1 for having a Yerasol Veteran in the party.
  • +1 for exposing the Macbannin scandal in Chapter 2.
  • +1 for saving much of the RHC staff in Chapter 3 and preventing a dangerous teleportation ritual nearby.
  • +1 for embarking on an undercover RHC mission in Chapter 4 that successfully revealed some of the major players of the Obscurati.
  • +1 for shutting down the Obscurati facility in Flint.

Unseen Court: 6 (max)
Status – Ally

  • +1 for having a Vekeshi Mystic in the party.
  • +1 for allying with Gale in Chapter 2, and not trying to arrest her.
  • +1 for preventing a rogue Mystic from assassinating Rock Rackus in Chapter 3.
  • +0 for rescuing Isobel under false identities in Chapter 4.
  • +1 for recovering the First Blade of Srasama in Chapter 4.
  • +1 for slaying Ekossigan in Chapter 5.

The Family: 3
Status – Ally

Obscurati: 5
Status – Enemy

  • +1 for taking down Reed Macbannin in Chapter 2.
  • +1 for disrupting research at the Mavisha ziggurat in Chapter 3.
  • +0 for crafting near-perfect cover identities and electing not to interfere at Vendricce in Chapter 4.
  • +1 for causing the Ob to lose control of Borne.
  • +1 for recruiting Tinker Oddcog in Chapter 6.
  • +0 for not blowing their cover at ObCon during Chapter 7.

This campaign uses a system called Prestige to measure how the PCs are seen by major organizations in Lanjyr. For each organization they encounter, the party is assigned a number between 0 and 6, with higher numbers representing greater fame or notoriety towards that group’s members. Their starting score is 1 for each group.

Note that higher Prestige isn’t always a good thing – organizations that have you pegged as an enemy will expend more of an effort to oppose you if you earn a higher Prestige with them. See New Rules for more of an explanation on how Prestige is used in-game.

Prestige Score and Description

Prestige 0. Viewed with disdain, as buffoons or pariahs. The group will not take the party seriously, which could potentially be useful when tricking enemies.
Prestige 1. The party is relatively unknown to the group.
Prestige 2. The party has done a few noteworthy things, but most in the group don’t know them or assume they won’t do anything else interesting.
Prestige 3. The party has distinguished itself, and most members of the group know about their actions and talents.
Prestige 4. The group pays close attention to the party, either viewing them as a powerful ally or a dangerous enemy.
Prestige 5. The party is one of the top priorities of the group. A lot of resources are devoted to either helping them out or taking them down.
Prestige 6. The party has the ear of the leader of the group (or actually is in charge), or they’re viewed as the face of the enemy.


Zeitgeist elfshire